class exercise


CE #9: Shaders

“follow along the tutorial presented in ch. 7 called ‘textures and uvs for the red wagon’ in introducing autodesk maya 2014 book (derakhshani)” 4 Blinn shaders & assigned them to the appropriate objects/faces: Red Blue White Black Created 1 Blinn shader, similar to the Black one (tireShader) Mapped a ramp texture (wheelPositionRamp) to the White […]


CE #8: Screw

“model a screw using deformers” Tool Description Twist Deformer On the cube to create the helix around the base cylinder Flare Deformer To get the point at the end – applied to both cube and cylinder Group/Combine Combined/grouped the twisted cube and base cylinder Interactive Split Tool Create extra edges for the cross at the […]