“animate an axe hitting a target similar to the “Throwing an Axe” exercise in Chapter 8: Introduction to Animation (Introducing Autodesk Maya 2014, Derakhshani)” Ease-in, Ease-outI did attempt to put an ease-in at the beginning of the anticipation and ease-out at the end, right before it makes contact with the target Reference Video I watched […]
CpSc8070 – 3D Modeling & Anim.
Head MB File “Model your own head.” Process Comments Preliminary I went through parts of Modeling A Female Character for Animation in Maya to have a better understanding of one of the ways to model a head. Also, I took reference images. Head I followed the tutorial along kind of closely to keep my topology […]
“follow along the tutorial presented in ch. 7 called ‘textures and uvs for the red wagon’ in introducing autodesk maya 2014 book (derakhshani)” 4 Blinn shaders & assigned them to the appropriate objects/faces: Red Blue White Black Created 1 Blinn shader, similar to the Black one (tireShader) Mapped a ramp texture (wheelPositionRamp) to the White […]
PenguinMB File “Pick an object and try to render it as realistically as possible.” Process Comments Preliminary Before starting, I tried to get really decent reference pictures of it to use in the image planes. What I found out is that I am incapable of taking good & useful reference images but I made do […]
“model a screw using deformers” Tool Description Twist Deformer On the cube to create the helix around the base cylinder Flare Deformer To get the point at the end – applied to both cube and cylinder Group/Combine Combined/grouped the twisted cube and base cylinder Interactive Split Tool Create extra edges for the cross at the […]
“follow along the tutorial presented in ch. 5 called ‘a locomotive detail’ in introducing autodesk maya 2014 book” Tool Description Attach Surfaces Create the smooth effects between cylinders and caps Deattach Surfaces Remove surfaces from the cylinders and to help create the tangecy between the cylinders and their caps Loft Between cylinders and between the […]