Final Project: “PyroSeek” (AR Game)


Vuforia + Unity


Download (PDF, 8.83MB)




It’s a lot smoother . I just lack the ability to record videos on my phone. The single pyro version is laggy due to a lot of objects that I didn’t delete but hid due to a time crunch in building….so I think Unity was still counting collisions with hidden objects? It would make sense since idle animation is pretty smooth.

The Pyro and TF2 are properties of Valve Software.
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