It’s a lot smoother . I just lack the ability to record videos on my phone. The single pyro version is laggy due to a lot of objects that I didn’t delete but hid due to a time crunch in building….so I think Unity was still counting collisions with hidden objects? It would make sense since idle animation is pretty smooth.
The Pyro and TF2 are properties of Valve Software.
Exit Screen Image: http://kingfluffs.deviantart.com/art/Pyro-and-his-Lollichop-334234828